Showing posts with label computer graphics. Show all posts
Showing posts with label computer graphics. Show all posts
Title:Principles Of Computer Graphics
Author:Shalini Govil-Pai
Publication:Springer; 1 edition
Pages:296


About EBook:The book has ambitious remit. It combines in one cover what is often covered two separate types of books. One type devoted to the mathematics and optics of graphics. The other devoted to teaching the use of a particular graphics language. The former can have the drawback that a student finds it difficult or laborious to implement the equations. The latter's drawback is that often it assumes you already know all the ideas of graphics.

Luckily, the book has made a natural choice of using OpenGL and Maya. OpenGL is the de facto preferred language in the industry. One that is owned by no company. Unlike Java or C# in other contexts, for example. To a lesser extent than OpenGL, Maya is also in very heavy usage.

So you can easily try out various graphics algorithms in OpenGL. Without having to write a graphics framework from scratch. And of course the expertise you gain in those languages helps your marketability.


http://www.ziddu.com/downloadlink/5217796/presse6.pdf
Title:Computer Graphics for Java Programmers
Author:Leen Ammeraal , Kang Zhang
Pages:386
File Size:12.8 MB

About eBook:A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts ? and a knowledge of how they can be implemented in a particular programming language ? is essential.
Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination.
Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.

http://www.ziddu.com/downloadlink/5217622/WileyComputerGraphics_ForJava.rar
Title:Computer Graphic and Multimedia
Author:John DiMarco
Publication:IGI Global
Pages:265

About Book:As the disciplines of art, technology, and information science collide, computer graphics and multimedia are presenting a myriad of applications and problems to professionals and scholars in Computer Science, Information Science, Digital Art, Multimedia, Educational Technology, and Media Arts. Today's digital scholar can use Computer Graphics and Multimedia: Applications, Problems and Solutions as a tool to explore the vast parameters of the applications, problems, and solutions related to digital disciplines. Contributing authors include computer scientists, multimedia researchers, computer artists, graphic designers, and digital media specialists. The book has an extensive range of topics for the digital scholar who wants to discover and research other areas within the computer graphics and multimedia disciplines beyond their own. --This text refers to the Hardcover edition.

Book Info
Text provides a tool to explore the parameters of the applications, problems, and solutions related to digital disciplines. Covers a wide range of topics for the digital scholar who wants to discover and research other areas within the computer graphics and multimedia disciplines beyond their own. Softcover, hardcover available. DLC: Computer graphics.


http://www.ziddu.com/downloadlink/5217537/Jand_Solutions.pdf